Survive together.
Build something lasting.

Three years after the outbreak, the island's last radio tower still hums at night. Deadfall isn't about who kills who first — it's a roleplay-first DayZ community where settlements matter, reputations follow you, and every camp has a story worth telling.

Season 4Day —
🗳️ Council vote — open now

Should Deadfall open a fourth settlement on the eastern ridge?

Yes, expand east
No, consolidate first
Loading votes…
Where you'll end up

The island has neighborhoods now.

Players don't just spawn and scatter — they settle. These are the places the community built.

Harbor's Rest

The island's trading heart — a fortified dock settlement where most new arrivals find their first camp and their first friends.

The Uplands

A quieter farming settlement in the hills — good soil, better views, and a council that takes ages to decide anything.

Ashwick Watch

A defensive outpost on the north ridge, home to the volunteers who keep the roads between settlements walkable.

This season

Settlement standings.

Ranked by community contribution — building, defending, and welcoming new survivors.

2nd place
The Uplands
842Contribution points
1st place — Season lead
Harbor's Rest
1,204Contribution points
3rd place
Ashwick Watch
567Contribution points
The island remembers

The Chronicle.

What actually happened, written down as it happens.

Day 47

The eastern ridge expedition returns

Six survivors from Harbor's Rest scouted the ridge for the proposed fourth settlement — the council vote opened the same evening.

Day 41

Ashwick Watch repels a raider band

A five-person raiding party tested Ashwick's northern gate at dawn. The Watch held — no settlement losses, two raiders now serving community labor.

Day 33

The Uplands' harvest festival

The season's biggest gathering — nineteen survivors from all three settlements, one very long council meeting about crop rotation.

Who keeps it running

The council.

Small, active, and easy to actually reach.

Elena "Wren" Castillo
Founder & Lore Keeper
Writes every seasonal event arc and settles disputes between settlements when the council can't agree.
Since Season 1
Marcus Okafor
Community Lead
Runs onboarding for new survivors and keeps the settlement council meetings from running three hours long.
Since Season 2
"Birch"
Events & Moderation
Designs the seasonal convoy events and handles reports with a genuinely calm hand.
Since Season 3
"We stopped asking who fired first. We started asking who's going to fix the fence."— Harbor's Rest settlement charter, Season 3
Loot economyPlayer-driven trading posts
PVP policyConsent zones outside settlements
SeasonsNew map arc every 3 months
Voice RPEncouraged, never required

Season 4 just opened its gates.

Every settlement started from nothing. Yours could be next.

steam://connect/000.000.000.000:2302
Concept design by DayZ Hub Web Design — this community is fictional, built to demonstrate our range.