DayZ Hub · Mods
DayzHUB_ServerOptimizerv1.1
Server-side
Real-time FPS monitoring with automatic, budget-limited cleanup — keeps your server running smooth without a single manual restart.
€10.00one-time
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Buying a mod gives you the mod — it does not include the DayZ Hub Discord bot. See plans for the bot.
Features
- Real-time server FPS monitoring with 3-tier pressure states (Normal / Warning / Critical)
- Automatic cleanup of dead infected once they age past a configurable threshold
- Optional dead-animal and ruined-loose-item cleanup (off by default)
- Budget-limited, staged deletion spread across frames — cleanup itself never causes a hitch
- Never deletes anything near a player, or anything base-building/storage/protected
- Full JSON config + live status file (FPS, pressure state, cleanup counts)
Good to know
Why it's useful
Long-running DayZ servers quietly accumulate dead infected, animal corpses and ruined items that eat into server FPS over time. ServerOptimizer watches your real FPS and only cleans up when it actually needs to — normal play is untouched, and a fully protected allowlist (bases, storage, tents, workbenches, keycards and more) means nothing player-owned is ever at risk.
Setup
Load as a Core Mod on your server's mod list (server-side only — nothing for players to download). Ships with sane config.json defaults; every FPS threshold, cleanup interval, budget and protected-class name is tunable without touching code. A live status.json file reports FPS, pressure state and cleanup counts every 5 minutes for easy monitoring.
📣 Update Log
v1.12026-08-22
- Cleans continuously now instead of only reacting once FPS is already low, for a flatter, more stable performance curve
- Ruined loose-item cleanup is on by default and now covers every ruined item, not just a short built-in list
- New: a slow, budgeted background world sweep clears the pre-existing junk backlog map-wide, with automatic map-size detection on any terrain
- Status file and log lines now report how many items the world sweep has found
- Bases, storage, tents, territory flags, held/inventoried items and anything near an online player are still never touched
- Doesn't read or modify types.xml, globals.xml or any economy file — your loot economy is unaffected
- Still strictly time-budgeted per tick — no lag from cleanup or the new sweep
- Existing v1.0 Config.json values are kept on upgrade — delete the file or set the new defaults by hand to get v1.1 behavior