DayZ Hub · Mods
DayZ Hub Types Generatorv1.1
Client-side
Automatically creates the missing entries new mod items need to spawn in your loot economy.
Free for DayZ Hub customers
Included for DayZ Hub customers — a server on Premium 3, or Premium 1 / Premium 2 billed annually.
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Features
- Checks your installed mods every time the server restarts
- Automatically sets up anything new so it can spawn in-game
- Never touches or duplicates anything already built into vanilla DayZ
- Keeps working on its own — install a mod, restart your server, and it's ready
Good to know
Why it's useful
Normally, getting a new mod's items to actually appear in-game means manually digging through files to find and add them yourself. This does that step for you, automatically, every time.
Setup
Client-side — add it to your server's mod pack (Steam Workshop collection) with -mod=, not -serverMod=, so players' clients download it automatically when they join. Nothing else to configure.
📣 Update Log
v1.12026-08-22
- Now detects items from ALL your mods automatically via a full "deep scan" of the loaded config, not just mods that register items the standard way — on by default (set deepScan:false to go back to the old behavior)
- Vanilla items are now filtered out two ways — by the game's own mod list, AND by matching against your server's vanilla types.xml — vanilla never ends up in the generated files
- Generated entries are now split into separate files by item prefix and type (weapons/vehicles/magazines), plus a manifest.txt listing every file produced
- New config options: deepScan (default true) and defaultCost (default 100)
- Fixed: the generated category was being filled with a value the game's economy doesn't recognize — it's now left blank by default; set a real one yourself if you want one
- Fixed: removed an unused internal folder reference and corrected the config comments to match what the mod actually does
- No config changes are required — it works out of the box on first start