How buying works
How buying works
Everything about buying a DayzHUB mod: licences, extra servers, the 7-day test version, upgrades and what happens when a server is not added.
Mods on sale now
| Mod | Price | Extra server | Test version | Upgrade after the test |
|---|---|---|---|---|
| DayzHUB Leaderboard | €35 | €12 | €7 | €28 |
| Killfeed | €35 | €12 | €7 | €28 |
| DayzHUB Ticket | €10 | €3 | €0 | €10 |
| Terminal | €25 | €8 | €5 | €20 |
| DayzHUB Interface | €20 | €7 | €4 | €16 |
| DayzHUB Recycler | €25 | €8 | €5 | €20 |
| DayzHUB Inventory Manager | €20 | €7 | €4 | €16 |
All prices are one-time. Other mods are added here when they go on sale.
Buying
Sign in with Discord, pick a mod and pay once with PayPal or Apple Pay. It is a one-time payment, not a subscription. Your licence is ready straight away and you download the mod from My mods.
One licence = one server
A licence covers one server: its public IP address and game port (IP:PORT). You add it under My mods. There is no licence file and nothing to install: the server checks in by itself when it starts. Two servers on the same IP need two licences.
More servers
Each extra server of the same mod costs a third of the mod's price, in whole euros. You buy it under My mods and it belongs to the same licence.
7-day test version
Not sure yet? Take a test version for one server: 7 days for 20% of the price. Before it ends, upgrade and pay only the rest: the test and the upgrade together cost exactly the full price. If you do not upgrade, the mod pauses on that server when the 7 days are over. Your server keeps running and the server log prints a link to upgrade. One test per account and mod, and one per server. The test price is not refunded.
Upgrade
Upgrade any time from My mods, or from the link in the server log. It is the same licence, the same server and the same files: nothing to reinstall.
Free test server
A server you only use for testing does not use up a licence, and costs nothing, when all of this is true: you registered its IP:PORT and its exact server name under My mods, it has a password, and it has at most 10 slots (maxPlayers in serverDZ.cfg). You need a licence of that mod.
Moving a server
Change the IP or the port under My mods: the old and the new server both work for 48 hours, so you can switch without a gap. You can change a server up to 3 times in 30 days.
Team members
The buyer can add team members by their Discord ID. They can download the mod and get its Discord role, only for the buyer's own servers. A licence is never transferred or shared.
If a server is not added
The mod pauses its own features. Your server keeps running and your players keep playing. The server log prints one line with a link that opens My mods with your server already filled in: you only confirm.
Refunds and terms
Refunds follow our refund policy and the Mod Licence Terms. Reselling a licence ends it.